Overcome obstacles using computers, electrical systems, rovers, solar panels and more, then go beyond the outpost and explore the darker side of Mars. Navigate a functioning Mars base in a game that uses non-fiction elements to immerse players in a believable setting. ![]() Terrifying visions and monstrous apparitions will make you question what is real and what is not as the very fabric of reality threatens to tear at the seams. With your only hope of rescue hundreds of thousands of miles away, you will be forced to explore the real-world fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. ![]() Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness? Experience true cosmic horror You begin seeing and hearing things that aren’t there. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. Soon you discover strange and unusual setbacks. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. You are Shane Newehart, an engineer stationed at Trailblazer Alpha and your security clearance means you are completely unaware of the existence of the mysterious signal. In secret, the corporation began construction of Trailblazer Alpha, a state-of-the-art Mars research outpost designed to identify the true nature of the message. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. Their analysts broke it down and determined it was of intelligent origin. The message confounded Orochi scientists. All I ever had to do when an enemy showed up was make a bee-line to the nearest door, which very quickly deflated their ability to intimidate me.A mysterious signal has been recorded coming from the red planet. The only problem is that these portions aren’t very scary. Like many other modern horror games, Moons of Madness deprives you of weapons or other means of defending yourself to maximize the feeling of helplessness and fear when something spooky shows up. Enemy encounters are, frankly, disappointing. The best of these are tied to a limited air supply mechanic where you need to refill your air tank to stay alive, and even though I never had a situation where the air supply ran dangerously low, the resupply animation is the most satisfying to look at in all of Moons of Madness thanks to its smoothness and how it sometimes changes depending on your current air level. As Moons of Madness began, my character was asked to head out to a solar array and perform some minor repairs. You can pick up mugs and fill them with coffee from the coffee machine, or reset your wristwatch with a pen, and other stuff that shows off the developers’ attention to detail. There are also several instances of showy interactivity. There are some other time-wasters like how you need to follow procedure and close space doors in the proper order, lest you suffocate, but there’s nothing interesting about this so it just becomes a simulation of a chore. Environmental puzzles often boil down to finding an item and putting into the correct slot, or rotating a machine until it’s in the proper position. “In fact, there’s a lot of that padding happening in Moons of Madness, and it goes beyond just the scanning of stuff.
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